EGMT 1540: The Ethics of Dungeons & Dragons

Who do we choose to be when we can be anyone we want? What do our fun and games in fantasy worlds tell us about ourselves? Who gets to have power in our power fantasies? This course provides an introduction to critical theory through a self-engaged analysis of the roleplaying fantasy game Dungeons & Dragons. Through the lens of race studies, queer studies, and performance studies, we will examine the assumptions D&D makes about concepts such as class, race, monstrosity, and power. Further, we will critically question the ways in which D&D games are structured around dungeon delving and questing, activities reminiscent of militarism and colonial plunder.  In that context, it provides the environment to articulate ethical questions in the manner of personally engaged thought experiments. It uses a game about power fantasies to examine power structures, both as experienced and as enacted by the players, and it prompts us to take the act of roleplaying as an opportunity to reflect on our own roles as active members of a community, imagined or otherwise.